Game Over


Player Card In PSD
Above: presentation.
In the editable Player Card you can announce your win against the enemies and show your hp.
Choice of enemies depends on you during play. There are four quests, different in enemy difficulty. The quests feature Rag Commoners, Rag Generals, and Rag Kings, plus the boss called Rag God. For victory, in every quest beat each of the rags at least once.


The game is played by placing a card over an enemy card. Enemy and player turns take place always alternately. The effect of a card depends on what card it is placed over.


Fight Process sheet is for your notes. Best to record each fight on separate fight process sheets.
You can insert the latest copy in your notebook for memory and for showing the current number of cards in your ownership.

This is the most powerful opponent to defeat in Game Over.
Allocate each dice number into each of six spells.
Enemies always start each fight. They fight with one dice and have unlimited amount of spell cards.
In each enemy turn, roll the dice for them.
Enemies fight according to the rules of card deals.
However enemies use only couples and doubles. Triples and quartets are not used by them. They play doubles immediately after two couples.
Roll dice twice to add random cards thru "over none/self". This can not be used by enemies because their amount of spell cards is unlimited.
If "over none/self" is from a card which is the first part of a couple, then its effect is repeated by allowing choice again. Which means that either 2 random cards are gained or a hp drain is committed, no matter what the choice was previously.
If player runs out of cards during duel, he loses immediately unless he caused zero hp of enemy with the last card.
Below is an example of spell allocation.
PvP mode - achievable through cloning:
Should you wish to play against another player, then starting hp for both is 200 and all rules apply with one exception: starting skill level is 1 for all six skills. After duel all used cards of the loser double for the winner to take their copies. Victory conditions can be chosen from: achieving 666 hp, winning 10 duels, achieving all six skill levels of 4. Victory conditions can be self-decided. Each duel is started by player with higher skill determined by dice throw (the order of skills from highest to lowest is on the Player Card: wisdom is highest, courage is lowest). In case of a tie dice throws should be repeated.


Game author: Agata Borgia
All game elements by Agata Borgia with exception of dice template paper in the example.
Game author does not run sales of this product.
This product is free for personal use.

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